Technical Design Artist Intern
Posted 13 Oct 2026
Advertised as “Technical Design Artist, Intern 2027”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Employment
- On-Site
- Contract
- Internship
No salary listed for this role.
Company Overview_
ACS (Allen Control Systems) is a defense technology company building precision robotic systems for the United States and its allies. Founded by two former U.S. Navy electrical engineers with deep experience in robotics and software, ACS brings together AI, computer vision, precision motion, and advanced hardware to solve complex defense challenges across land, air, and maritime environments._
Our flagship product, Bullfrog, is an autonomous precision weapon system that transforms existing weapons into highly accurate counter-drone systems — giving warfighters a scalable, cost-effective response to one of the fastest-growing threats on the modern battlefield. Bullfrog is deployed with U.S. forces, and ACS works with organizations throughout the U.S. military and national security community.
Following a $200 million Series B at a $2.2 billion valuation, ACS is rapidly expanding manufacturing, accelerating Bullfrog deployments, and developing the next generation of autonomous battlefield systems. This is an opportunity to join a proven, fast-moving team and help scale technology with direct, real-world impact on national security.
ACS is headquartered in Austin, Texas, with additional operations in Alexandria, Virginia; Mountain View, California; and Huntsville, Alabama. For more information, visit allencontrolsystems.com.
Our interns aren't fetching coffee or shadowing — they're working alongside the same engineers and product teams building the systems we ship.
As a Technical Design Artist Intern, you'll work at the intersection of art, engineering, and real-time technology. You'll help build and improve the Unreal Engine 5 systems that bring our products to life — from 3D assets and materials to visual effects, tools, and content pipelines.
This is early-career work with real stakes. You'll work closely with engineers and technical artists to solve problems, build things, and iterate on technology that needs to perform reliably in real-world environments.
Location: Austin, TX (on-site)
Duration: Summer 2027 (~10–12 weeks)
Pay: Paid Internship (to be discussed during interviews)
What You'll Do
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Build and integrate 3D assets, materials, textures, animations, and visual effects in Unreal Engine 5.
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Work closely with engineers and technical artists to develop and iterate on real-time visual systems.