3d Artist
Posted 14 Oct 2026
Advertised as “3D Artist – Modelling & Visualisation”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Employment
- On-Site
- Contract
- Full-time
- Visa sponsorship
- Offered
No salary listed for this role.
About REVEL
REVEL is an AI robotics company developing physical intelligence for general-purpose humanoid robots. We capture the force, dexterity and intent of human work with our Neural Gambit wearable, and use it to train RAI, the intelligence that powers our robots. REVEL is headquartered in Palo Alto, California, with R&D and engineering facilities in Prague and Hradec Králové, Czech Republic. This role is on-site with our design team in the Czech Republic.
The Role
REVEL is looking for a 3D Artist to help bring our robots, wearable hardware and product ideas to life through high-quality models, materials and visual assets.
Working primarily in Blender, you will support our industrial design and visual production teams across a varied range of 3D tasks. These include modelling, retopology, UV unwrapping, texturing, material development and preparing assets for rendering and animation.
You will work from a mixture of existing product geometry, sketches and visual references, developing clean, well-organised assets that other team members can readily use and refine. The role requires both a strong visual eye and the technical discipline to produce reliable work within a shared production workflow.
This is a visual production role rather than a mechanical CAD engineering position. An understanding of physical products and CAD workflows is valuable, but the core requirement is strong practical 3D capability.
Responsibilities
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Create and refine models of robots, wearable products, components, props and supporting scene assets
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Adapt existing CAD or high-resolution geometry for visual production while preserving important product details and proportions
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Produce clean topology and carry out retopology where required for shading, animation or efficient scene performance
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UV unwrap assets and develop textures, materials and surface finishes
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Prepare and organise assets for product renders, animation, exploded views and promotional content
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Support lighting, rendering and scene preparation alongside the visual production lead
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Maintain clear naming, sensible scene organisation and reusable asset files
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Respond to feedback and iterate efficiently with the industrial design and visual production teams
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Check models and materials for visual and technical issues before handing them over
Requirements
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3+ years of relevant professional experience in 3D modelling or visual production
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Strong practical Blender skills, including modelling, retopology, UV unwrapping and material creation