Robotics Software Engineer
US$145,000 – US$185,000 / yr base salary
Posted 12 Oct 2026
Advertised as “Robotics Software Engineer ”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 2+ yrs
- Management level
- Individual contributor
- Employment
- On-Site
- Contract
- Full-time
| Base salary | US$145,000 – US$185,000 / yr |
|---|
Field of studyComputer Science, Electrical Engineering, Robotics (or related)
Study levelMaster's or higher
Who We Are:
Aurelius Systems is a VC backed defense tech startup building autonomous, edge deployed directed energy systems for counter-UAS. We build laser weapons to shoot down drones.
We're a small team of engineers, former US military operators, and subject matter experts scaling America's directed energy dominance. The first cost effective, reliable and robust laser weapon system.
Our namesake isn't an accident. Marcus Aurelius wrote about doing the work in front of you, every day, without excuses. Henry Ford didn't wait for permission to reinvent manufacturing. That's how we operate, small team, unreasonable output, no hiding behind the unachievable.
In addition to our San Francisco lab, we opened our Detroit manufacturing hub and field test weekly on our own 400-acre private range.
**The Role and Your Impact:
**We need a Robotics Software Engineer who writes fast, correct C++ that runs on real hardware. You’ll work on the Archimedes stack alongside our Lead Software Engineer, taking raw sensor data and turning it into tracking, control and autonomy that has to work in real time. Performance and accuracy matter more than anything. Your scope grows as fast as you do; our Lead went from Founding Robotics Engineer to Lead in 12 months.
What You’ll Own:
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Production C++ across the stack: sensor ingestion, tracking, control and autonomy
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Working directly with drivers and raw sensor data, not pre-packaged inputs
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Threading, process architecture and performance on the paths you own
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Timing and latency analysis, and making the fixes it points to
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Python tooling for testing, analysis and the range
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Debugging on hardware at weekly field tests
What We’re Looking For:
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2+ years writing production C++ that runs on real hardware or real-time systems
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Comfort below the abstraction layer: threading, concurrency, memory, performance profiling
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You implement, not just design. You’ve shipped code you wrote
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Evidence you learn fast: you got effective in a new domain in months, not years
Where you probably come from: We’re domain agnostic. Robotics, AV, drones, aerospace, F1 or automotive, maritime, embedded systems, compilers, or low-level C++ game engine and 3D simulation work all fit. A robotics degree isn’t required; the robotics is learnable on the job.