Character Artist
Posted 16 Sep 2026
Advertised as “Senior Character Artist”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Employment
- On-Site
- Contract
- Full-time
- Visa sponsorship
- Not offered
No salary listed for this role.
We want you to #JOINTHEREBELLION!
For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We are looking for an experienced Senior Character Artist to join our passionate Art department to work on an upcoming 3rd person tactical shooter.
You will play a key role in the team producing high-quality character models for the project and ensure that the integration of the work is in line with the technical constraints and artistic direction.
You will be working within an experienced team with a proven record of delivering quality products. The ideal candidate should demonstrate an exceptional eye for detail, creative flair, and a drive for excellence.
This exciting opportunity can be based out either of our studios in Oxford or Warwick, offering flexibility, collaboration and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
Responsibilities:
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Produce high-quality character models in their entirety respecting as closely as possible the concept art
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Become familiar with the character list and understand their actions and psychological aspects to create credible characters
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Create additional character assets such as hair, accessories, armour, weapons, etc
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Work with Outsource companies to provide asset packs and give detailed feedback on their work
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Provide primary models to technical animators so they can integrate them into the engine and test first gameplay intentions.
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Touch-up textures after engine integration to optimize quality
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Deliver clean and optimized low polygon models, and efficient UV layouts according to the project’s technical requirements
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Support the Lead Character Artist in any ad hoc tasks and duties
Requirements
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A strong portfolio showcasing realistic characters, with clear breakdowns covering all stages of production including high-poly, low-poly, UVs, baking, texturing and in-engine presentation.
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Solid knowledge of the Marvelous Designer cloth pipeline, demonstrated through portfolio examples.
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Strong experience creating real-time hair for realistic male and female characters, with examples included in your portfolio.