UI Technical Designer
US$83,500 – US$148,000 / yr base salary
Posted 18 Nov 2025
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 3–5 yrs
- Management level
- Individual contributor
- Employment
- Remote
- Contract
- Full-time
- Visa sponsorship
- Not offered
| Base salary | US$83,500 – US$148,000 / yr |
|---|
Field of studyFine Arts, Graphic Design, User Interface Design (or related)
Study levelBachelor's
UI Technical Designer
Remote - US
At thatgamecompany, we strive to create beautiful and intuitive UI, which embraces and contributes to the emotional experiences of our games. Our company is known for having a distinct perspective on what games can be, and crafting unique experiences that players can’t find elsewhere as a result; our approach to UI is no different. Our mission is to take risks in our designs, to break new ground with solutions that players haven’t seen before, and are hand-tailored towards the unique goals of our games.
We are looking for a talented UI Technical Designer to join our UI team. This individual will collaborate with the rest of our UI team, along with art, design, and engineering teams to craft attractive, minimal interfaces. The ideal candidate will have exceptional UI art and design skills, with a passion for developing new interfaces from scratch, along with doing polish passes on pre-existing interfaces and wireframes. They should be confident in contributing in all disciplines required to execute on a UI design– from creating wireframes, to designing highly polished mockups, to implementing the final product in code.
Responsibilities:
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Work closely with the rest of the UI team to develop intuitive, beautiful, innovative interfaces for our games
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Conceptualize new interfaces to solve design problems, and make new features possible
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Create wireframes, mockups, and animations to drive development
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Do polish passes on pre-existing interfaces and wireframes, to ensure the UI is up to our aesthetic and usability standards game-wide
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Create quick-and-dirty prototypes, perform UX tests to validate our hypotheses, and iterate based on the results
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Implement the final interface in C++ to be pixel-perfect
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Collaborate with team members across various disciplines, and be a general advocate for usability and UI consistency
Must-Haves:
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3-5+ years of professional UI Design and engineering experience
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Strong Graphic Design skills (excellent eye for typography, color usage, etc.)
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Ability to work in a clean, minimal aesthetic
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Experience working with Style Guides, and iterating based on art direction
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Proficiency in C#, C++, or C for quickly prototyping interfaces
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Experienced in industry-standard programs (ie. Illustrator, Photoshop)