Game Capture Artist
Posted 13 Oct 2026
Advertised as “Mid- Level Game Capture Artist (Unity / Unreal)”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Employment
- Remote
- Contract
- Full-time
No salary listed for this role.
At Keywords Studios, we turn our passion for games, technology, and interactive storytelling into world-class support for the creators who shape the industry. Since 1998, we’ve grown into a global network of 70+ studios, partnering with the biggest names in gaming across every stage of development — from early concept to launch and live operations.
Our goal is simple: to be the go-to global platform for technical and creative services in the video games industry. We help teams stay agile, scale quickly, and focus on building unforgettable player experiences. With deep expertise across our industry-leading service lines and a worldwide team of specialists, we work side by side with our clients as their trusted partner, providing the talent, technology, and reach needed to bring great games to life.
Role overview
Digital Media Management (DMM), a Keywords Studios company, is a leading full-service digital agency, content studio and incubator specialising in social-first, “always-entertaining” marketing. DMM works with movie studios, television networks, game developers & publishers, streaming services and consumer brands to create groundbreaking social media campaigns via fan activations, innovative content creation, results-driven paid media planning, and strategic influencer-brand partnerships.
We're looking for a Game Capture Artist to join our award-winning team. You'll stage, shoot and scrutinise in-engine shots across specialised development builds to create the best content possible for our clients.
Our client list and fast growth come from a culture of no-waffle and a strong creative focus. The successful applicant will need to live those values and hit the ground running without heavy hand holding.
Key responsibilities:
- Create high-quality in-engine capture using game development builds and Unity projects. This means setting up cameras, staging scenes and characters, and rendering high-resolution, high-frame-rate footage through the Unity Recorder and, where needed, Unreal's Movie Render Queue
- Meet capture deadlines, which can sometimes be very tight, and manage your own time efficiently
- Keep a sharp eye on quality, pushing lighting, post-processing, resolution and detail levels to get the best possible image from each build
- Select and stage shots that meet the brief, telling a story through capture and showing off each game and its features in the best possible light
- Fully understand the latest build and project version of each game, and be the main point of contact for all game and engine updates