Lighting Artist
Posted 10 Jun 2026
Advertised as “Senior UE5 Lighting Artist”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Contract
- Full-time
No salary listed for this role.
Job Overview
We are seeking an experienced Senior UE5 Lighting Artist to join our team and contribute to international AAA open-world game projects.
In this role, you will be responsible for the overall lighting design, atmosphere crafting, and visual quality enhancement of massive open-world environments. You will leverage high-quality real-time lighting solutions to build immersive gaming experiences.
This position requires a strong balance of artistic expression and technical optimization capabilities—ensuring top-tier visual fidelity while meeting the rigorous performance standards of an open-world project.
Key Responsibilities
Lighting Design & Production
- Design and implement comprehensive lighting schemes for open-world environments.
- Formulate lighting representations for day/night cycles and dynamic weather systems in alignment with the project's art style.
- Handle interior and exterior scene lighting setup and atmosphere crafting.
- Enhance visual depth, spatial awareness, and narrative expression within game scenes.
- Continuously iterate and optimize visual quality based on feedback from the Art Director.
UE5 Real-Time Lighting Production
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Proficiently utilize the UE5 lighting ecosystem, including:
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Lumen Global Illumination
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Virtual Shadow Maps (VSM)
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Volumetric Fog
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Sky Atmosphere
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Exponential Height Fog
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Post Process Volumes
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Reflection Systems
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HDR Pipeline
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Take ownership of: Lighting Layout, Color Management, Exposure Control, Atmosphere Design, Weather Expression, and Time-of-Day Cycle Representation.
Open-World Project Duties
- Participate in lighting planning for large-scale open-world maps.
- Responsible for unifying the lighting style while creating distinct visual identities across multiple biomes.
- Address and resolve lighting management challenges under the World Partition framework.
- Optimize lighting performance during level streaming states.
- Ensure visual consistency across various times of day and weather conditions.
- Support exploration experiences and visual guidance through strategic lighting design.