Software Engineer
US$210,000 – US$290,000 / yr base salary
Posted 1 Jul 2026
Advertised as “Software Engineer, Computer Vision”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 5+ yrs
- Management level
- Individual contributor
- Employment
- On-Site
- Contract
- Full-time
| Base salary | US$210,000 – US$290,000 / yr |
|---|
Study levelMaster's or higher
Study levelMaster's or higher
About Rivet
Rivet is an American company building integrated task systems — fusing hardened hardware with software, sensors, AI, and networking — for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world’s toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you’ll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Summary
Rivet is looking for an Software Engineer focused on computer vision, tracking, and equilibrium systems for next-generation AR devices running Android and embedded Linux. This role is responsible for building perception and tracking capabilities that enable stable, low-latency, and spatially aware AR experiences in dynamic real-world environments. You will work on systems that process and interpret visual and sensor data in real time — including camera pipelines, visual tracking, scene understanding, motion estimation, and equilibrium/stability algorithms for wearable AR platforms. The role spans perception, XR runtime integration, and real-time performance optimization on constrained hardware. You will collaborate closely with sensor fusion, hardware, firmware, graphics, and product teams to deliver robust and reliable spatial computing capabilities.
Responsibilities
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Develop computer vision and tracking systems for AR/XR devices using different vision modalities from state-of-the-art sensor inputs.
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Build and debug perception pipelines for visual tracking, scene understanding, motion estimation, localization, and equilibrium/stability systems on edge platforms such as Qualcomm, Nvidia and Intel processors.
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Implement performant real-time systems in C++ and C# for AR applications and device services.