VFX Artist
CA$75,000 – CA$85,000 / yr base salary
Posted 5 Aug 2026
Advertised as “VFX Artist (3-month contract)”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 2+ yrs
- Management level
- Individual contributor
- Employment
- Remote
- Contract
- Contract
| Base salary | CA$75,000 – CA$85,000 / yr |
|---|
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is seeking a passionate VFX Artist to join our team on an upcoming Third Person Action Shooter.
Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!
At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.
We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.
Please include a link to your showreel with your Resume.
Responsibilities
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Create and develop real-time VFX using Unreal Engine 5 and Niagara
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Work with the Creative Leads to author immersive VFX for an FPS game
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Problem-solve and support tools and tech development to achieve visual and performance targets in engine
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Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments
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Ensure FX assets meet technical requirements for Unreal Engine 5
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Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems
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Document tools and production pipelines in a clear and understandable way
Requirements
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2+ years of proven gameplay development experience
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Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle
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Excellent communication and presentation skills
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Experience with Unreal Engine 5 and Niagara
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Experience with dynamic FX scaling and variable integration at runtime
Pluses
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Unreal Blueprint Experience
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Unreal chaos destruction experience