Motion Designer
Posted 14 Aug 2026
Advertised as “Motion Designer - Animation & Graphics”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Employment
- On-Site
- Contract
- Full-time
No salary listed for this role.
💡 About Liftoff
Our Mission: Making the world a healthier place by gamifying fitness
Liftoff is the Duolingo of fitness, empowering anyone to start and stay at the gym so they develop healthier, more powerful habits.
We’re a mission-driven team that moves fast, owns the details, and does the work. We’re fully bootstrapped, profitable, and built from zero to $10M+ ARR in under three years.
🌟 About the Team
You'll join the Product team, working alongside our UI/UX Designer, Product Managers, Engineering, and Marketing.
Motion is what makes our product feel like a game instead of a spreadsheet. Levels, streaks, unlocks, and our mascot Jymbo all live or die on how they move.
🎯 About the Role
We're hiring a Motion & Graphics Designer to own everything that moves at Liftoff, in the app and in our marketing.
This is a motion-first role with real graphic design range. You'll animate characters, build in-app motion, cut marketing assets, and design the static graphics that sit around them.
Your core focus areas:
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Character animation for Jymbo and the wider cast
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In-app motion design: transitions, celebrations, unlocks, state changes
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Animated graphics for features, shop items, and collectibles
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Marketing assets: social, ads, App Store, launch content
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Animatics and storyboards that let the team see a feature before it's built
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Graphic design to support all of the above
✅ What Success Looks Like
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Motion that ships in the product. Files hand off cleanly and perform on devices.
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Jymbo feels alive. A character with a consistent personality across dozens of animations.
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Marketing assets that travel. Content built to be shared, not just posted.
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A documented motion language: timing, easing, and reusable patterns the whole team can pull from.