Tools Programmer
Posted 12 Jun 2026
Advertised as “Lead Tools Programmer”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 7+ yrs
- Management level
- People management
- Employment
- On-Site
- Contract
- Full-time
Compensation
No salary listed for this role.
Role speciality
Game Development Tools
Useful technologies
BlenderC#C++Maya.NETPythonWPFXAML
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Lead, mentor and coach members of the Tools team.
- Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
- Assist with recruiting, onboarding and developing Tools Programmers.
- Manage code reviews, technical documentation and feature documentation for tools development.
- Work closely with all teams to understand workflows and improve content creation pipelines.
Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines. - Design, implement and maintain user interfaces for internal development tools.
- Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
- Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
- Support long-lived internal tools, including legacy systems and components.
- Help ensure tools can support internal development needs and player-developer workflows such as modding.
- Represent the Tools team in day-to-day communication with stakeholders and other departments.
- Communicate openly and regularly with team members, leadership and end-users.
- Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements
- Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
- 7+ years of experience creating tools or technology for game development or digital content creation.
Shipped game titles. - Excellent C# and .NET skills for desktop applications.
- Strong experience with WPF and XAML.
- Thorough C++ knowledge.
- Strong understanding of UI/UX principles and practical tool design.
- Strong mentoring and coaching ability.
- Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
- Experience working closely with end-users, gathering feedback and iterating on tools features.
- Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
- Open-minded attitude and willingness to iterate based on feedback.