Tools Programmer
Posted 16 Jun 2026
Advertised as “Lead Tools Programmer | Responsable Programmeur outils”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 7+ yrs
- Management level
- People management
- Employment
- On-Site
- Contract
- Full-time
No salary listed for this role.
(Version française ci-dessous) Lead Tools Programmer With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities:
- Lead, mentor and coach members of the Tools team.
- Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
- Assist with recruiting, onboarding and developing Tools Programmers.
- Manage code reviews, technical documentation and feature documentation for tools development.
- Work closely with all teams to understand workflows and improve content creation pipelines.
- Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
- Design, implement and maintain user interfaces for internal development tools.
- Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
- Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
- Support long-lived internal tools, including legacy systems and components.
- Help ensure tools can support internal development needs and player-developer workflows such as modding.
- Represent the Tools team in day-to-day communication with stakeholders and other departments
- .Communicate openly and regularly with team members, leadership and end-users.
- Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements:
- Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
- 7+ years of experience creating tools or technology for game development or digital content creation.
- Shipped game titles.
- Excellent C# and .NET skills for desktop applications.
- Strong experience with WPF and XAML.
- Thorough C++ knowledge.
- Strong understanding of UI/UX principles and practical tool design.
- Strong mentoring and coaching ability.
- Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
- Experience working closely with end-users, gathering feedback and iterating on tools features.
- Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.