Tools Programmer
Posted 16 Dec 2025
Advertised as “Senior Tools Programmer”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- People management
- Employment
- On-Site
- Contract
- Full-time
Compensation
No salary listed for this role.
Role speciality
Game DevelopmentGame Development Tools
Useful technologies
BlenderC#C++Maya.NETPythonWPFXAML
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Develop and maintain all development tools
- Design, implement and maintain user interfaces
- Identify and solve problems in our content creation workflows and pipelines
- Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
- Work with a multi-disciplinary team to implement new engine and editor features
- Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
- Communicate openly and regularly with team members and stakeholders
- Represent the team and its ideals in day-to-day communication
- Act as a role model and mentor for your fellow team members
Requirements
- 5+ years of experience creating tools for game development
- Shipped game titles
- Excellent C# and .NET skills for desktop applications
- A deep understanding of WPF and XAML
- Experience with, and excellent feel for UI/UX and tool design
- Experience improving long-lived internal tools with legacy components
- Thorough C++ knowledge
- Open-minded and willing to iterate on a feature based on feedback
- The ability to analyse and understand the workflows of other disciplines
- You seek constructive criticism and are open to discuss issues or requests with end-users
- You are passionate about improving developer productivity and communicate in a supportive way
- You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
- Fluent written and spoken English
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
- Familiarity with Python
- Experience developing DCC (digital content creation) pipelines
- Experience writing plugins/tools for Maya/Blender
- Experience making mods for larger games
What we offer
- An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged