Locomotion & Whole-Body Control Engineer
Posted 10 Jul 2026
Advertised as “Locomotion & Whole-Body Control Engineer - Humanoid (human)”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 4+ yrs
- Management level
- Individual contributor
- Contract
- Full-time
No salary listed for this role.
Field of studyComputer Science, Control Engineering, Electrical Engineering, Mechanical Engineering, Robotics (or related)
Study levelMaster's or higher
We are building the control intelligence that enables our humanoid robot 4NE1 to move, balance, manipulate, and interact safely in complex real-world environments. We are looking for a Locomotion & Whole-Body Control Engineer to join our Humanoid Controls team in Zurich and develop the core algorithms that power dynamic locomotion and whole-body behavior on the physical robot.
This role spans the key layers of the humanoid control stack, from trajectory optimization and model predictive control (MPC) for motion generation to whole-body control (WBC) for executing those motions reliably on real hardware at high control frequencies.
You will work on contact-rich humanoid dynamics, real-time optimization, and robust control deployment, collaborating closely with state estimation, simulation, low-level controls, hardware, and AI teams to enable stable and adaptable humanoid behavior in practical applications.
Your mission & challenges
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Develop whole-body motion generation and control algorithms for the 4NE1 humanoid, including locomotion, balancing, contact transitions, and loco-manipulation tasks.
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Design and implement trajectory optimization and MPC pipelines for humanoid motion generation, considering robot state, contact schedules, ground reaction forces, centroidal momentum, and joint trajectories.
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Build and maintain QP-based whole-body control and task-space inverse dynamics frameworks to execute planned motions on the physical robot at frequencies up to 1 kHz.
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Develop and improve dynamic models of the humanoid system, including floating-base rigid-body dynamics, forward and inverse kinematics, Jacobians, and full-body dynamics computation.
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Formulate and implement kinematic, dynamic, contact, friction, torque, stability, and joint-limit constraints across planning and control layers.
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Improve solver performance, numerical robustness, and real-time reliability of optimization pipelines deployed on hardware.
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Deploy, tune, and validate locomotion and whole-body control algorithms on physical humanoid robots, including debugging hardware-specific effects, contact models, and control performance.
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Develop high-performance C++ software for real-time control systems and build Python-based tooling for analysis, testing, and prototyping.
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Collaborate closely with engineers across controls, hardware, simulation, perception, AI, and systems teams to deliver integrated humanoid capabilities.