Product Engineer
US$207,000 – US$265,000 / yr base salary
Posted 30 Sep 2026
Advertised as “Senior/Staff Product Engineer, Embodied AI”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Employment
- Hybrid
- Contract
- Full-time
| Base salary | US$207,000 – US$265,000 / yr |
|---|
Field of studyComputer Science (or related)
Study levelBachelor's
About Niantic Spatial
At Niantic Spatial, we're building the future of physical AI. Powered by a proprietary database of over 30 billion posed images, our groundbreaking mapping technology unlocks a new dimension of interaction and spatial intelligence that helps both humans and machines better understand, represent, navigate, and engage with the real environment.
Our reconstruction technology captures environments with geometric accuracy and extreme detail from any standard camera, and our Visual Positioning System delivers precise positioning almost anywhere in the world. We serve customers across robotics, the public sector, and energy and industrial markets - building for the 80% of economic activity that takes place beyond our screens.
About the Role
Niantic Spatial makes the physical world computable, helping people and machines collaborate safely by aligning how they understand reality. One of the fundamental problems we're helping autonomy teams and engineers overcome is the sim-to-real gap for visual-spatial understanding. We're applying our team's decades of experience encoding the world precisely as it is at Google Maps, Google Earth, and Niantic Labs to build the scalable real-to-sim stack for embodied AI.
We're looking for a Senior/Staff Product Engineer to join our Embodied AI team. Working alongside the group's GM, Product leader, and robot learning engineer, you'll own how the product reaches customers, build the integrations that make it native to their simulators and deployment stacks, and influence the roadmap.
You've turned capabilities into products. You've shipped developer-facing products and watched adoption turn on details nobody planned for. You know that a capability isn't a product until someone outside the building has used it without help, and you're passionate about the work that sits between the two.
This is not a role for someone who wants to manage and not ship, or someone who wants to ship without ownership of commercial consequences. This is a role for an entrepreneurial engineer who loves to build and is energized by making the people around them, researchers and customers alike, more effective. You have a co-founder mentality. You may have been part of a founding team before, or want to start your own business one day.
What You'll Do
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Build the Product Surface - Own how autonomy teams experience our work: the APIs, UIs, packages, and documentation.
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Make Our World Native to the Customer's - Turn scans and reconstructions into reliable, interoperable assets that work in customers' simulation tools and workflows, including packaging, metadata, semantic labels, object structure, and selectable variants.