Level Artist
Posted 18 Sep 2026
Advertised as “Senior Level Artist”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 5+ yrs
- Management level
- Individual contributor
- Employment
- Remote
- Contract
- Contract
No salary listed for this role.
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.
We're looking for a Senior Level Artist to own game spaces from blockout through final polish, combining gameplay layout, world building, and visual composition. You'll work with a library of pre-generated assets to create, refine, and integrate spaces that are both visually compelling and effective to play.
This is a remote freelance contract for approximately 3–6 months, with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours; location is otherwise flexible.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
What you'll be doing:
Level & World Building
- Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building.
- Create, refine, and integrate pre-generated assets into cohesive, playable game environments.
- Make intentional decisions about player flow, composition, sightlines, and navigation to support the gameplay experience.
Unreal Engine & Performance
- Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation.
- Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, personally optimizing spaces to meet performance targets.
- Use Unreal PCG and Houdini to support efficient world-building and asset placement workflows.
Gameplay Integration
- Implement level features, triggers, and interactives using Unreal Blueprints.
- Collaborate with design, art, and engineering teams to ensure spaces support both gameplay and visual goals.
- Take ownership of spaces across multiple stages of development, from initial blockout through a shipped, cancelled, or personal project.