Game Designer
CA$80,000 – CA$95,000 / yr base salary
Posted 17 Sep 2026
Advertised as “Senior Game Designer”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 3–5 yrs
- Management level
- Individual contributor
- Employment
- Remote
- Contract
- Full-time
| Base salary | CA$80,000 – CA$95,000 / yr |
|---|
Study levelBachelor's
Company Description
Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day.
Job Overview:
As a Senior Game Designer with Smoking Gun Interactive (SGI), you’re a talented, passionate individual with industry experience in game design for mobile products. You have hands-on experience designing systems, balancing gameplay mechanics, level design, puzzle design and visual/interactive elements of UI. A strong literacy in game design and the ability to clearly and concisely communicate ideas in both written and verbal forms is key. You can work independently with little supervision and collaborate with other disciplines to deliver a high-quality product.
Requirements
In this role, you will:
- Collaborate with the Lead Designer and Design Director to deliver on the creative vision for the project;
- Work closely with the UI/UX Designer, Producer and Client to create best in class experiences;
- Build strong design documentation to be used as the source of truth for all team members;
- Help evangelize and communicate the design vision to the team;
- Work independently to develop, build, tune and document gameplay mechanics to final quality while adhering to the design vision of the product;
- Track and analyze game data, and create reports with suggested design changes based on gameplay data;
- Adjust game mechanics designs and tune to balance gameplay mechanics based on gameplay analytics;
- Collaborate with art and programming disciplines to achieve project goals;
- Develop all facets of the game design on small games and contribute to all facets on larger teams;
- Maintain a high proficiency in workflows and pipelines, collaborating to improve tools and methodologies;
- Maintain a high level of quality in all aspects of their work;
- Take initiative in creative problem-solving and collaborating as needed to facilitate effective resolutions;
- Helping liaise between the design team and QA.
To be successful in this role, you must have:
- 3-5 years of experience as a game designer;