Art Producer
US$40 – US$50 / hr base salary
Posted 13 Oct 2026
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 5+ yrs
- Management level
- Individual contributor
- Employment
- Remote
- Contract
- Freelance
| Base salary | US$40 – US$50 / hr |
|---|
Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.
Our projects include:
- Branded content
- Social/Digital Content
- Broadcast commercials
- UGC Gaming platform experiences
- Interactive/Web3 activations (AR, VR, MR, AI)
We're looking for an organized, art-literate, and hands-on Art Producer to run the production side of Sawhorse Productions' Roblox art department. This role sits between our Art Directors, Lead 3D Artists, and producers, turning creative briefs into realistic budgets, staffed teams, and schedules that hold across branded Roblox experiences.
You'll come from the art side of Roblox, as a modeler, lead artist, or art director, so you can scope a modular environment, pressure-test an asset estimate, and jump into Blender or Roblox Studio when the work calls for it. Sawhorse needs someone who keeps the art team on budget and on time without losing sight of the craft.
This is an hourly freelance position, with expected availability Monday through Friday during core working hours of 9:00 AM to 6:00 PM PST.
Requirements
- Art Budgets and Estimates: Build art budgets and hour estimates for new projects and pitches using Sawhorse's deliverables and live ops templates, hand them to producers for client proposals, and track actuals in Harvest against budget to flag overages early.
- Timelines and Milestones: Create and maintain art schedules, milestones, and review checkpoints for each project, aligned with the dev team and each client's launch and live ops dates.
- Team Resourcing: Check artist availability, match the right 3D artists, modelers, and environment artists to each project, and staff up quickly when new work lands.
- Asset Tracking: Own asset lists and production trackers in ClickUp, keeping status, assignees, and due dates current from concept and blockout through in-engine delivery in Roblox Studio.
- Art Team Partnership: Partner with Art Directors and Lead 3D Artists to break creative briefs into scoped asset lists, priorities, and task assignments.