2D Animator
Posted 18 Sep 2026
Advertised as “Associate 2D Animator”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 1–2 yrs
- Management level
- Individual contributor
- Employment
- Hybrid
- Contract
- Full-time
No salary listed for this role.
Field of studyAnimation, Fine Arts (or related)
Study levelBachelor's
As an Associate 2D Animator, you'll be a vital part of our creative team, reporting directly to the Lead 2D Animator. You'll contribute to bringing our games to life by creating engaging and high-quality 2D animations that enhance player experience and support our artistic vision. This role is crucial in delivering the visual appeal and dynamic storytelling that our players expect from our titles. You'll primarily work within the Animation Department, collaborating closely with various teams to ensure seamless integration of animation into our projects.
Key Responsibilities
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Create high-quality 2D character and effects animations for our mobile games, ensuring they align with the project's artistic vision.
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Work closely with the art and animation leadership to understand and contribute to defining animation direction, methods, and approaches for creative solutions.
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Assist in planning animation sequences by contributing to or creating basic storyboards.
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Collaborate with artists, game designers, and engineers to support and improve our animation pipelines and workflows.
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Work with production and project managers to accurately estimate the level of effort required for assigned animation tasks and deliverables.
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Participate in animation reviews, actively receiving and incorporating feedback to refine and enhance animation quality.
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Maintain organized animation files and adhere to established asset management procedures.
Skills, Knowledge & Abilities
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Strong understanding of the 12 Principles of Animation, including timing, momentum, effects, weight, and anticipation, showcased through a compelling portfolio/demo-reel.
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Proven ability to create compelling and beautiful animations despite artistic, technical, or gameplay challenges and limitations.
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Clear understanding of animation game beats and timing specific to interactive experiences.
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Broad animation skills with the versatility to execute various performance styles.
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Highly proficient with 2D animation tools such as Illustrator, Flash (or Adobe Animate), Photoshop, and Unity.
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Experience animating in Unity using keyframes and the graph editor for polish passes.