Graphics Engineer
Posted 27 Jul 2026
Advertised as “Senior Engineer, Graphics - Unannounced Project”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 5+ yrs
- Management level
- Individual contributor
- Employment
- Hybrid
- Visa sponsorship
- Offered
No salary listed for this role.
We are looking for a Senior Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location.
We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
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Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
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Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
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Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
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Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
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Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
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Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
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Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
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Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
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Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
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5+ years of graphics programming experience, with a focus on mobile platforms.
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Strong C++ skills with experience working in performance-critical rendering code.
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Solid knowledge of Vulkan and/or Metal APIs.