Gameplay Software Engineer
Posted 31 Jul 2026
Advertised as “CONTRACT - Gameplay Software Engineer ”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 3+ yrs
- Management level
- Individual contributor
- Employment
- Hybrid
- Contract
- Contract
No salary listed for this role.
Field of studyComputer Science (or related)
Study levelBachelor's
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.
As a Contract Software Engineer you will develop and implement gameplay and systems features that directly shape the player experience, working across gameplay mechanics, player controls, game objects, UI-related functionality, and lower-level game systems. As part of a highly collaborative development team, you will demonstrate the ability to partner closely with designers, artists, and other engineers to bring ideas from concept through implementation.
SUMMARY:
An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.
DESCRIPTION OF DUTIES
- Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
- 3 or more years of software engineering experience in the relevant field.
- Ability to write clear, maintainable, and portable code.
- Good understanding of core technologies, toolsets, and common workflows for video game development.
- Ability to read and debug other engineers’ code and solve engineering problems in the relevant field.
- Strong knowledge of the relevant programming languages (C/C++/C#).