Engineer
US$280,000 – US$310,000 / yr base salary
Posted 1 Jul 2026
Advertised as “Senior Staff Engineer: 3D Reconstruction”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 7+ yrs
- Management level
- People management
| Base salary | US$280,000 – US$310,000 / yr |
|---|
Aechelon Technology, a Shield AI company, is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation’s pilots safer. We will give you a chance to work with some of the most talented people in the graphics industry.
The Senior Staff Engineer: 3D Reconstruction will lead Aechelon’s engineering efforts at reconstructing 3D models from photographic and video sources, including extracting point clouds, Gaussian splats, and polygonal meshes, for both content production and realtime imagery exploitation.
ESSENTIAL DUTIES AND RESPONSIBILITIES:
- Design and develop tools for automated creation of 3D models from photogrammetric sources such as satellite imagery and aerial photography
- Design and develop software for registering imagery and videos to align with Aechelon’s 3D global terrain
- Design and develop tools for automated creation of 3D models from video sources
- Develop tools for modeling and exploitation of Gaussian splats, including relighting.
- Design and develop processes and tools for validating reconstructed data for use in specific digital twin and/or AI training applications.
EXPERIENCE REQUIRED FOR THIS POSITION:
- Passion for real time computer graphics and solid software engineering principles
- 7+ years of experience in design and architecture of software for 3D reconstruction from 2D image sources.
- Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
- In-depth knowledge of and experience programming in C and C++ languages
- Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
- Strong analytical and problem-solving skills
- Ability to work with export-controlled technology
DESIRED COMPENTENCIES:
- Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
- Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
- Experience with multi-processing real time systems
- Experience developing image processing software
- Experience with defect tracking systems such as Bugzilla or Jira
- Experience with Configuration Management (CM) systems such as Perforce or Git