Software Engineer
US$120,000 – US$155,000 / yr base salary
Posted 20 Jul 2026
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 3+ yrs
- Management level
- People management
| Base salary | US$120,000 – US$155,000 / yr |
|---|
Major League Baseball is looking for a Software Engineer to join a cross-platform engineering group that ships our Mobile MLB App and MLB.TV Connected TV experience focused on Streaming and Subscriptions.
You will work in small, outcome-driven squads that rotate focus based on business priorities. Success means shipping reliable, high-quality user experiences while keeping platform parity with our other CTV stacks and aligning with our shared design system with other feature delivery teams. You will collaborate closely with product, design, QA, and partner teams across the organization.
This position can be based out of our Boulder, Colorado or New York City office locations. Please be sure to select the appropriate office for which you wish to apply in the application.
Responsibilities
- Design, build, test, and ship features on multiple surfaces with emphasis on media playback and subscription flows
- Partner with engineers on other platforms to deliver consistent behavior and shared contracts (APIs, analytics, entitlements, UX rules)
- Contribute to code quality, observability, and release readiness (crash reduction, performance, feature flags, rollback-friendly delivery)
- Participate in squad planning, estimation, and retrospectives; occasionally serve as mission tech lead for a focused initiative
- Integrate with our design library and token-based UI patterns; raise gaps early with design and platform owners
- Review code, mentor peers, and improve engineering practices within the team
Qualifications & Skills
Required
- 3+ years of professional software engineering experience
- Strong experience building and shipping iOS applications in production (Swift; UIKit and/or SwiftUI)
- Solid understanding of mobile architecture, networking, state management, and error handling
- Experience collaborating in cross-functional teams (product, design, QA) with clear ownership and communication
- Comfort working in fast release cycles with testing, monitoring, and incremental rollout practices
- Pragmatic approach to tradeoffs: clarity, maintainability, and user impact over perfection
Strongly preferred
- Experience with tvOS / Apple TV (focus engine, remote interactions, TV-safe UX patterns)
- Background in video streaming (players, playback lifecycle, DRM-adjacent workflows, QoE) and/or subscriptions (purchase, restore, entitlements, paywalls)
- Familiarity with analytics instrumentation and experiment-friendly feature delivery
- Experience adopting or contributing to a shared design system (components, tokens, accessibility standards)