Software Engineer
Posted 10 Jul 2025
Advertised as “Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided)”
BranchFactor Summary
The original posting with the fluff stripped out
- Level
- P4
- Expected experience
- 6+ yrs
- Management level
- Individual contributor
- Contract
- Full-time
No salary listed for this role.
Field of studyComputer Science (or related)
Study levelBachelor's
At Riot, we believe in putting players first. Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems that drive performance, scalability, and engagement.
As a Staff Software Engineer (P4), you’ll take technical ownership of key areas within our workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar.
As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team.
This is a full-time role that can be based in Sydney or performed remotely from elsewhere in Australia.
Responsibilities:
- Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling.
- Drive technical discussions and decision-making across services, engine, and/or tooling components.
- Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features.
- Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
- Debug complex issues in development and live environments, with a player-first mindset.
- Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
- Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
- Give feedback to product leaders about product direction and player affinity
Required Qualifications:
- 6+ years of professional experience in software engineering, including experience delivering live or shipped products.
- Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
- Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech.
- Strong debugging and problem-solving skills in both development and live environments.
- Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.