Software Engineer
Posted 30 Sep 2026
Advertised as “Staff Software Engineer, Tools (Services) - Central Creative”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 6+ yrs
- Management level
- Individual contributor
No salary listed for this role.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer (Services) on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team’s tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.
Responsibilities:
- Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
- Be hands-on in development, writing excellent code that sets a high standard for other engineers.
- Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
- Implement new components and feature sets for our data platform solutions in multiple problem spaces including backend services, deployment, and monitoring
- Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
- Champion the technical vision, architecture, and execution for the tools engineering team with production and management
- Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
- Provide documentation and trainings on new tools and workflows to internal customers
- Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
Required Qualifications:
- 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
- 3+ years working on game development tools
- Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
- Experience with distributed system architectures and with maintaining large scale cloud services within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
- B.S. in computer science or equivalent experience
- Proven ability to navigate ambiguity and influence cross-functional stakeholders