Engineering Manager
US$149,500 – US$238,500 / yr base salary
Posted 9 Oct 2026
Advertised as “Senior Engineering Manager, Game Experience”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 4+ yrs
- Management level
- People management
- Employment
- Remote
| Base salary | US$149,500 – US$238,500 / yr |
|---|
Location: Remote- Eligible US Locations
About the role and about You:
As the Senior Engineering Manager for the Game Experience (GAMEX) team, you will directly manage a senior team of engineers focused on Zwift's core game loop – from new gamified experiences and competitive racing systems to real-time physics and experiences built on top of our widely-deployed game controller ecosystem. You will navigate technical and product ambiguity, drive alignment across game designers, product managers, program managers / producers, UX designers, engineers, and QA, and ensure our cross-platform C++ features are fun, engaging, and perform seamlessly across desktop, mobile, and Apple TV.
You will balance strategic leadership as a team/people manager with deep technical stewardship, guiding architectural decisions, setting a high bar for engineering quality, and fostering an environment where engineers can grow, deliver predictably (and without crunch), and do their best work.
If you're an experienced game engineering leader who excels at building agile, high-performing teams and owning complex game features from prototype to live production, please apply!
What you’ll do:
- Lead and support a senior engineering team: Directly manage a dedicated team of 6-8 engineers and be responsible for coaching, career development, performance management, and hiring while fostering a culture of high-autonomy engineering excellence.
- Drive technical architecture: Provide technical oversight for C++ gameplay systems, partnering with your engineers to ensure scalable and maintainable designs, optimal cross-platform performance, memory management, and long-term technical health.
- Own the end-to-end software development life cycle: Zwift is a continuously evolving live-service game. You will own the operational excellence of your features in production, championing automated testing, feature flagging, phased rollouts, and real-time telemetry to safely experiment and iterate in a live environment.
- Drive predictable delivery: Lead efficient, agile team processes (Scrum, Kanban, etc.) that empower the team to plan, iterate, and deliver predictably. You will manage incoming requests, own your team's roadmap, unblock your team, mitigate risks, and maintain clear visibility for stakeholders.
- Navigate ambiguity: You'll drive cross-functional alignment between engineering, game design, product management, program management / producers, UX, QA, and hardware teams to establish a clear technical strategy and milestones for your team and projects.
What we’re looking for:
- 4+ years in a software engineering management role (e.g., Engineering Manager, Technical Director, or Lead Programmer/Engineer), with experience directly managing, coaching, and growing engineers in the games industry.