Software Engineer
Posted 9 Oct 2026
Advertised as “Software Engineer (Build Infrastructure)”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Employment
- Remote
No salary listed for this role.
Who we are:
Glydways is reimagining what public transit can be. We believe that mobility is the gateway to opportunity—connecting people to housing, education, employment, commerce, and care. By making transportation more accessible, affordable, and sustainable, we empower communities to thrive and unlock economic and social prosperity.
Our mission is to revolutionize transit with a solution that delivers high capacity, exceptional user experiences, unmatched affordability, and minimal environmental impact.
The Glydways system is a groundbreaking network of carbon-neutral, interconnected transit pathways powered by standardized autonomous vehicles on dedicated roadways. Operating 24/7 with on-demand access, it offers personalized and efficient mobility—without the burden of heavy upfront infrastructure costs or ongoing taxpayer subsidies.
With Glydways, we’re building more than a transportation system; we’re creating a future where everyone, everywhere, has the freedom to move.
Meet the team:
The Developer Platform team as a part of Software Foundations and Architecture is responsible for building and maintaining the infrastructure that enables all developers to track, build, deploy and operate our software. From the build system everyone uses, to AI and local developer tools, to the tools used to submit and deploy changes, to the cloud infrastructure they use to operate it - we support the entire development experience. The Developer Platform team forges the tools that empower the entire software engineering organization while working with engineers from almost every team.
Every engineer at Glydways builds, tests, and ships through our Bazel monorepo, so its speed and reliability set the pace for the whole company. This role owns that foundation: keeping builds fast, hermetic, and correct across C++, Python, and Go, and scaling them with remote caching and remote build execution.
What Will This Person Be Doing?:
- Rolling out remote build execution and improving remote cache hit rates across CI and developer machines
- Profiling and cutting build and test times in the monorepo, and keeping builds hermetic and reproducible
- Upgrading and maintaining Bazel, rulesets, and external dependencies (Bzlmod)
- Supporting C++ toolchains and cross-compilation for our embedded targets
- Building dashboards and alerts for build health, flaky tests, and CI performance
- General developer workflow and CI work alongside the rest of the team
Roles & Responsibilities:
- Own and evolve our Bazel build system, keeping it fast, reliable, hermetic, and easy to use for every engineer.