Game Designer
Posted 30 Sep 2026
Advertised as “CONTRACT - Associate Level Game Designer (NST)”
BranchFactor Summary
The original posting with the fluff stripped out
- Expected experience
- 0–2 yrs
- Management level
- Individual contributor
- Employment
- Hybrid
- Contract
- Contract
- Visa sponsorship
- Not offered
No salary listed for this role.
Field of studyComputer Science, Game Design (or related)
Study levelBachelor's
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume
- Implements design specifications into playable prototypes using various software tools.
- Able to quickly revise implementation based on changes required to continue iterating on design concepts.
- Assists in designing prototypes to iterate concepts into a more complete idea.
- Assists and maintains game play mechanics within a game.
- Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
- Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
- Within a team, provides input into defining creative vision and technical specifications for assigned project.
- Writes and maintains assigned design documentation
- Works closely with senior designers and above to attain constructive feedback and direction.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS