Offline Mapping Engineer
US$175,000 – US$230,000 / yr base salary
Posted 17 Jul 2026
Advertised as “Senior Offline Mapping Engineer”
BranchFactor Summary
The original posting with the fluff stripped out
- Management level
- Individual contributor
- Employment
- Hybrid
| Base salary | US$175,000 – US$230,000 / yr |
|---|
Field of studyComputer Science, Computer Vision, Robotics (or related)
Study levelMaster's or higher
Quidient is a deep tech AI company pioneering advancements in Generalized (5D) Scene Reconstruction (GSR). GSR is poised to become one of the world’s great digital product categories (think GPS, MRI, and LMM). Our flagship GSR product, Quidient Reality®, is a powerful API that enables anyone with a mobile device to virtualize, visualize, and measure anything. Words relevant to Quidient include Generative AI, Physics-Informed AI, Large Scene Models (LSMs), Large World Models (LWMs), and API-First.
Overview
Quidient is seeking a Senior Offline Mapping Engineer to own and advance the accuracy and robustness of our offline mapping and 3D reconstruction systems. This role sits at the core of our Generalized Scene Reconstruction Platform, where classical SfM and multi-view stereo provide the foundation and modern deep learning methods push quality over the edge — particularly in textureless, featureless, and highly reflective environments that defeat traditional approaches. You will enhancethe pipeline that turns real-world captures into highly accurate, production-quality 3D reconstructions.
This is a hybrid position, meaning that you will need to live within easy driving distance to our Technology Center in Columbia, Maryland.
What You’ll Do
Offline Mapping & Reconstruction
- Develop and advance our offline mapping and reconstruction pipeline, driving accuracy and robustness across the hardest capture scenarios — textureless walls, highly reflective surfaces, featureless geometry, and large-scale scenes.
- Reduce pose estimation failures and increase geometric accuracy in environments where classical methods degrade, using a combination of improved estimation and learned components.
- Design and integrate deep learning methods (learned feature matching, monocular depth priors, learned outlier rejection) alongside classical SfM and MVS components to close the last 10% of reconstruction quality.
- Improve calibration pipelines, bundle adjustment robustness, and dense reconstruction fidelity in offline processing contexts where throughput matters but hard real-time does not.
Research Integration & Evaluation
- Build and maintain evaluation methodology grounded in real-world captures — covering feature-rich, textureless, and reflective environments — not synthetic benchmarks alone.
- Stay current with the deep learning and 3D vision literature, applying good judgment about which methods are production-viable and which are benchmark artifacts.
- Collaborate closely with the SLAM and real-time mapping team to share components and ensure offline improvements feed back into the broader reconstruction platform.